In pikmin 2 where is the waterwraith




















This is their chance to lay one of the most deserved beat downs in gaming history. All Pikmin latch onto the previously indestructible monster and beat the utter crap out of it. The aquatic enigma lets out one more wail of pain and, finally, the seemingly endless battle has come to an end. After an hour of torment, the Waterwraith comes crashing down by your own hand. The Waterwraith and the Submerged Castle, in general, feel pretty out of place in Pikmin 2.

All other enemies are based on some sort of animal or bug, but the Waterwraith is completely alien. Even its description says its physical form is anchored to an entirely different dimension. Ricardo Rodriguez may have a near crippling addiction to video games, but at least he can pull himself away long enough to write something about them.

Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Connect with us. Share Tweet. The Waterwraith. Ricardo Rodriguez. You may like. Nintendo Switch Reaches Click to comment. Leave a Reply. Popular New Spotlight. Greatest Horror Films 2 weeks ago. The Waterwraith's arms will be stretched backwards, grabbing the roller that is in mid-air while it sits on the other roller facing the ground, trying to pull back the roller.

It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible.

Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving pools of nectar and spray of any kind. Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting. It is likely that if the Waterwraith's head comes into contact with the Research Pod after having lost its rollers, another glitch will occur.

The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state. Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a degrees turn, it may get wedged in the middle of a tight space.

This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset. Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running.

The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue. Another possible glitch is known to happen in the Bully Den. The cause of this glitch is unknown, but the effects are strange. When both Waterwraith have had their rollers taken away, they will sometimes only frantically run away from Olimar , and will casually walk past Louie and even stop right in front of him, as if they do not even notice him.

They can still be attacked, though. Pikmin Explore. In the Games. Games Pikmin Pikmin 2 Pikmin 3 Hey! How Can I Help? Projects Mail Icons. Explore Wikis Community Central. Register Don't have an account? History Talk Universal Conquest Wiki. This article was a featured article from 2nd of May to 14th of June The Waterwraith's name is a combination of " water ", given its watery appearance, and " wraith ", which means ghost or phantom, befitting of the Waterwraith's translucent and ghostly look.

The Submerged Castle is the hardest dungeon in the Perplexing Pool and is most likely the last dungeon you will go to there.

The boss of this dungeon, the Waterwraith , appears on all 5 sub levels after 5 minutes has passed while exploring each sub level. Only Blue Pikmin can be brought in as the dungeon is located in the water. There is no way to harm the Waterwraith before sub level 5, as the Violet Candypop Buds are located on that sub level. Problems listening to the file? See media help.

On Sublevels , the Waterwraith appears after five minutes of being in the level. A few key points to remember about the Waterwraith are:.

When they defeat a Fiery Bulblax in the water, the Bug Bait appears. Your captains must search for the other two treasures, the Diet Doomer and the Pastry Wheel.

After that, you can move on to the second Sublevel. There is also a geyser on this floor, allowing you to escape after having found all treasures, which is very convenient. You must focus on looking for an entrance of a pipe and walk inside it to avoid the Waterwraith. Your captain must then take the pipe to a slide-like passageway, where you go down quickly and fall out of the pipe, landing near the Chocolate Cushion.

Afterwards, you must focus on finding the Bulbmin. The parent can be defeated by getting close and throwing Pikmin onto its back. The Mother Bulbmin gets a few mouthfuls of Pikmin if you attempt to swarm it with your Pikmin. Once they see their leader is dead, the smaller Bulbmin panic and begin running around; your current leader must blow their whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on the amount of Pikmin.

Occasionally though, the player can possibly find an Ivory Candypop Bud on this sublevel and get White Pikmin. However, throwing a White Pikmin at the Waterwraith does not have a different effect than any other non-purple Pikmin.

A checkered chocolate cookie known as the Comfort Cookie then comes out of the parent Bulbmin once defeated. Your captains can get there by walking to the opposite side and throw some Pikmin up to collect the treasure and defeat the Bulborbs.

The exit is sealed, so you use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes you effort because of the Waterwraith always coming down a small isle that is required to walk through.

Quickly calling Pikmin to the side of the isle can avoid them being crushed. Then your captains can get the treasure back to their pod and advance to the next sublevel. This level contains electrical hazards which you must avoid. Swarming the electricity generators the very second they turn off can be dangerous but it is possible. It is safer to use Bulbmin instead of swarming them.



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