Dwarf fortress where to find magma
If even a single component of a submerged building melts whether a chalk mechanism on a steel floodgate or a copper sword in a weapon trap , the entire building will deconstruct. Fire imps , firemen , magma men , and fire snakes inhabit Magma. Fire snakes are a type of vermin that can set your fortress on fire with little to no warning. Like all other vermin, they may spawn a short distance outside their native environment, meaning they can appear in any region near a magma pipe, even if the region and magma have no physical connection.
However, they only spawn near natural formations. They will not spawn at a channel you have dug to another section of your fortress.
Magma is almost harmless if temperature is disabled in the Dwarf Fortress init file. It can still trap and suffocate or simply starve your dwarves in some situations. It will not melt bridges, etc. From Dwarf Fortress Wiki. More Info. Namespaces 40d Discussion. Views Read Edit View history. This page was last edited on 4 July , at Practically everything Magma related. What can I use to make magma-proof items?
Digging designation canceled: Warm stone located. Where can I find magma? Can magma cremate dead dwarves instead of burying them? Add a question to this FAQ. Back to the Main FAQ. If they do not then they will pause for the briefest of instants as they pick a new task, resulting in their death. If they have the job though, they will instantly turn and head up the staircase, stopping the magma from catching and killing them.
Exploit From Below: see forum Miners are able to mine out tiles diagonally above them even if there is a bridge over their heads.
First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish.
Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel.
Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall on the Z level of the magma tunnel for mining. Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed.
Make sure the top z-level is sealed off from miners and Mine d - d the highlighted tiles on the upper z-level. Magma can be brought to the surface by three different methods: pump stacks, magma pistons, and minecarts. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make.
Magma pistons tend to be faster to make, but require more time to understand how to build them. Minecarts are a simple solution, but require more management than pump stacks because they can overfill a reservoir. Pumping magma up from the magma sea via a conventional pump stack is a lot of work, requiring dozens of pumps and significant amounts of power. Making all of the pumps magma safe also requires a lot of precious materials like iron, or a functioning glass industry.
Magma pistons are another way to move magma near the surface. Magma pistons require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them.
The minecart is then shown as containing magma []. Minecarts used for this must be made of magma-safe material. Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are two logistical hurdles, and several ways to approach them. The first decision is how to separate the minecart from the tile of magma.
The "obvious" way is to build rollers in magma to pull the minecarts out; such rollers would also need to be magma-safe. Another way is to drain the magma, and then wait for evaporation.
A third way is to pump the magma out of the minecart filling area. There are, again, multiple valid approaches to this. The "obvious" way is to build tracks from the magma sea to the surface. A minecart track can be operated by dwarves or fully automatic, using powered rollers or impulse ramps.
A less obvious way to move the minecarts up is to simply carry them. Dwarves can safely haul a minecart full of magma albeit slowly, due to its weight. If a minecart is left stranded either because the hauler got tired, or the wheelbarrow burned up , another hauling task is assigned to move it, either back to its origin stockpile, or farther along to its destination.
Be sure your stockpile settings account for these possibilities, so you don't waste a lot of time moving a minecart halfway up, then back down, in a loop. In one design posted to the forums by gchristopher, a pump can provide power to the roller , making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly.
If you drop minecarts in directly from at least 2 z-levels above onto the right ramp, this setup has the magical property that it can handle an arbitrary number of minecarts, and dispense them at a constant controlled rate. Like before, keep the game paused until you set up your dig designations to secure the breach.
This time, I elect to construct a floor instead of installing a hatch because the stone was readily available and the closest hatch was tiles away. Not long after the second cavern, we stumble into a third. As usual, hit u and scroll over to Others to see if some miners are about to meet a bloody end. Hit v to examine it.
Jabberers are terrifying. They are as big as elephants and much more aggressive, making a beeline to any exposed dwarf to rip it apart. Moreover, our military likely cannot take one down without suffering many casualties. Hit u again, highlight the Jabberer , and hit z to locate it on the map. Unless the Jabberer can climb, it cannot path into the fortress. The miners have stopped work because a tile designated to be mined was found to be warm to the touch.
That means there is magma on the other side. Adamantine is the strongest, sharpest, and lightest metal in existence, but it requires special precautions to exploit. Take some time to get acquainted with the magma sea and its inhabitants. Some parts are made of normal stone and others are Semi-molten Rock , which cannot be mined through. Magma Crabs are unpleasant crustaceans that spit fire, setting your dwarves alight. Fire snakes are vermin that normally keep to themselves but can cause problems if trapped - they are hotter even than magma, so when a dwarf transports a caged one to a stockpile, the cage burns away and looses the fire snake to ignite everything as it wiggles around.
A pump stack is a series of pumps stacked directly on top of one other, each alternating in orientation so that they pump liquid from bottom to top. The pumps can be operated by dwarves, but the extreme height of ours makes it more practical to use generated power.
We must also consider the temperature of magma when building the pump stack, using only magma-safe materials whose melting point is higher than the temperature of magma. Each of these must be made out of a magma-safe material or else the pump will deconstruct when it touches magma.
The Blocks and Doors can be made out of some kind of magma-safe rock, and I noticed that we have lots of quartzite available on the upper levels of our fortress. Now, the only source that these workshops will use when executing jobs is the linked quartzite stockpile.
This ensures that all products made here will be magma safe. Magma-safe Enormous Corkscrews and Pipe Sections are more difficult to produce. Each corkscrew takes one bar of iron to produce and each pipe section takes three, so making of each out of iron would take iron bars total!
Glassmaking requires only sand, which is infinite, and units of charcoal for fuel. Therefore, the glass option is clearly the better course of action. Now to expand our charcoal production capacity. Each operation at the Glass Furnaces burns a unit of fuel, and right now we have only a single Wood Furnace supplying the fort.
In the same way, create stockpiles for quartzite blocks, glass corkscrews, and glass tubes. Remember to start with everything disabled when setting the parameters.
If you prefer, instead of starting with p , t , you can place the stockpiles first and use q to edit the options. We have to disable quartzite doors, quartzite blocks, glass tubes, and glass corkscrews from our other stockpiles or else these products will wind up in our existing stockpiles instead of our new ones. A pump lifts liquids - water or magma - from the level below it up to its level.
A pump is 2x1 tiles large and operates under dwarf or generated power. One tile of the pump is impassible so as to retain the pumped liquid. The other is passable to allow a dwarf access to the pump. If we build a pump so that its passable tile rests not on a floor but atop the impassible tile of a pump below, the upper pump will transmit power downward to the lower pump.
Orientation of pumps in a pump stack is critical. In the illustration above, notice how the bottom pump draws water from the channeled out tile adjacent to it, pumps it up to its level, and outputs the water on the other side. Consequently, the next pump up must be rotated degrees in order to draw from the output water of the first pump.
It helps to visualize what we need to do. The animation below outlines the pump stack construction process. The first order of business is to locate a suitable vertical route for our pump stack. Including the outer walls, we need 6x7 tiles of space for our design. We will use Fortifications to keep out the magma creatures and channel from above to safely flood the intake pool.
Take a moment to appreciate how the old-timer Urists had to designate all this by hand. Our job is to ensure that we start each operation on a fresh, undesignated level. If we get the dig designations out of order, the pump stack will not work. Placement of the pumps can be the most time-consuming part of building the pump stack. This will anchor it from above, allowing pumps to be built from above and below simultaneously, thereby halving the time required to complete the stack.
Recall that pumps have a passible tile and an impassible tile. The pumped liquid is output on the far side of the impassible tile. Therefore, each pump must be oriented so that the impassible tile forms a seal on the 3x1 output chamber. Forum Guidelines. Please login or register. Pages: 1 [ 2 ]. I don't modify anything in advanced world gen. I leave civilizations medium, set Max sites and Beasts to very high. I set Natural Savagery to high and Mineral Occurrence to frequent.
I use a 4x4 embark. Chances are very good that one of these stairwells will reach the magma sea. I make note of where it is, and kill the process. Then go back to the save and go directly there. Chief10 Bay Watcher since Quote from: Killgoth on February 17, , am.
Quote from: MinerMan on February 16, , pm. He did some!!
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