Zombie farm how do you beat the pirates




















Zomboss is waiting to take you on at the end of every world! Years ago, Plants vs. Zombies defined a genre with its fresh concept, undeniable charm, and innovative, balanced gameplay. Now the undead have risen again, bringing with them new time-traveling tales and a massive slew of new zombies and plants.

Whether you stomp enemies without paying a dime or buy new experimental plants and power-ups with In-App Purchases, the result is the same: an incredible sequel that's fresh and fun throughout, reminding us why we fell in love with this world in the first place.

Changes over the years with the inclusion of Arena competitions that change every few days and daily challenges, along with the continuous addition of new plants helps to keep things fresh, fun and engaging. I rarely leave reviews anywhere, but a relatively recent glitch has me writing one now. It has to do with playing Arena challenges. Every so often but often enough that this is really becoming an issue , right in the middle of the game, the app just shuts down and kicks me off of the platform.

And what ends up happening then is I lose the gauntlet required to play that game, and also the satisfaction of knowing whether or not I was actually going to win or not.

Over time, those small rip offs add up, you know? And the overall effect is…. I wish the developers would address this bug. Then this game would have my full-throated endorsement of a true 5 star game without the caveat in the title. I am writing this review not to only tell you that the game is good, but there are also some issues. There is one bug that makes it so that Crazy Dave and Penny will talk about the travel log every time I go into a world. Now the micro-transactions.

I find these in many mobile games, and that does include this one. I would usually ignore it and just play the game without it. So I would at least want you to make some features more accessible, or maybe you could pay gems or coins to rent one of those plants to play with in an actual level, just like you can with the extra seed slots. Global Achievements. In the campaign the zombies have set up a pretty sweet empire, maybe 10 or so sectors.

They've pretty much wiped out the blue guys, who have maybe 8 captains remaining if that. The zombies seem to have trouble taking the starbases but going into blue territory is amlost certain death as the zombie captains gang up on you. I have a pretty nice faction going in the center of the map, with around a dozen sectors.

My ship is threat ish and my wingman is My problem is I've played for hours and can't progress! There are a few issues: 1 zombies keep settling my borders. I keep wiping them out. I can take their more established bases, except that if any zombie captains join the battle I lose at least my wingman but probably we both die. I've even killed Zombie Alpha several times in hopes of slowing them down but he just reappears. Is there a way to starve them or something so they stop colonizing sectors as quickly as I can cleanse them?

The nest has too many of them in there. I cure thier captains as often as I can afford to, but the zombie roster pretty much stays full while the rest us struggle for meat shields. My strategy has been to try and slowly beat them back, but It would be pretty good if I could see a captain's threat level before I cure them.

Clutter zombie roster with easy targets whilst bolstering mine with high level guys seems a viable strategy. However, I can't figure out how to request an ally to join me in attacking a zombie base. I hope I've just missed something, but if that isn't a feature of the game it sure would be nice. That means that if you combine two Masters, the combo zombie will be a non-Veteran and will have the same stats as if you had combined two non-Veterans.

Zombies can also gain special abilities that they can use in battle. The abilities range from special attacks, to reviving a fallen comrade, to boosting the stats of fellow zombies. You must earn abilities by defeating an enemy and once an ability for a zombie type has been unlocked, every zombie of that type -present and future- will be able to use that ability. Abilities also require Life Force to work. The amount of life force required depends on what enemy you had to defeat to earn the ability.

Many people have been having issues with abilities. Here are some of the bugs reported, some with possible solutions:. The main use for zombies is an army for your Invasions , with each zombie's different strengths and weaknesses playing into what types you should grow when battling certain enemies. If a zombie survives an invasion, it will raise it's rank which boosts its stats slightly. However, the Garden Zombies play an entirely different role on your farm; instead of having good stats to help with invasions, Garden Zombies help your plants by fertilizingthem , giving them a higher yield when it comes time to harvest.

Lifeless Zombies One of the differences between plants and zombies is that zombies may come out of the ground as "lifeless," meaning that you essentially lost the zombie in the process. To make sure none of the zombies are lifeless, a farmer can buy the Zombie Monolith.

Normally, early players tend to use only Large Zombie and occasionally Garden Zombies behind to heal them. This is effective in the early stages including Old McDonnell's Farm as naturally these zombies are stronger in terms of both power and life, and the difference in speed is not influential.

Garden Zombies used to be put in near the end of the battle, until the update allowing you to select the order of your zombies was implented.

They are advised to be situated somewhere between the end and the middle of battle in an invasion if the boss throws objects at a low rate. Zombie Farm Wiki Explore. Basic Farm Achievements Quests. Plants Zombies. Invasion Guide. Zombot Flamehead. Combined Zombies. Zombie Bot. Admin Ease Recent blog posts Forum Chat.



0コメント

  • 1000 / 1000